Of course, we're going to have Diablo 4 coming really soon, and it's the cherry on top of that sundae. And so having that free-to-play on mobile going where they are and no barrier to entry means that hopefully a lot of more people are going to get to experience Diablo. It gets to reach a lot more players reaching those 3 billion gamers who maybe only play on mobile. Immortal just launched, which is our big free-to-play mobile experience. In September, we had Diablo 2: Resurrected come back, and over five and a half million players that came back to play D2:R, a 21-year-old hardcore PC game that now has been remastered and available on console as well. In fact, we just crossed over 65 million players that played Diablo 3. We have Diablo 3 still out there-it's been out for 10 years now, but even in its most recent season, Season 26, we have 150 million hours of play. Rod Fergusson: I think it's never been a better time to be a Diablo fan and Diablo player. Rod, as the overseer of the Diablo franchise can you give us a temperature check on the franchise? Where is it at and where do you think it needs to be? You've got the launch of Immortal and now you've shown off a bit of Diablo 4. We spoke to Diablo 4 director Joe Shely and general manager of the Diablo franchise Rod Fergusson about the current state of Diablo, what their ambitions are for Diablo 4, and how the game has been designed to achieve them. Now Playing: Diablo 4 - Official Necromancer Cinematic Reveal Trailer By clicking 'enter', you agree to GameSpot's
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